Campers explore the full range of base camp activities. They may choose to play pickleball in the morning, sail in the afternoon, and perform skits that evening (No talent is enough talent at Voyageur!). They can take day trips rock climbing near Lake Superior or travel a mile into the earth to visit the Soudan Mines. In their free time some practice for their sports teams back home, while others read, play games, or go tubing.
The natural creativity of campers fuels in-camp fun. Cabins build and race cardboard boats, stage water balloon battles, and scour the peninsula for outlandish characters to solve a mystery. At night the Mess Hall transforms into a theater, casino, auction house, submarine… even a time machine.
The shoreline is never far away. The sound of waves slapping against rocky shores and birdsong fills the air around kids as they go about their day. Kids explore Farm Lake with sailboats, kayaks, stand-up paddleboards, and canoes, even swimming to nearby islands. Three daily swim periods provide opportunities for cooling off after activity periods before a hot sauna and shower. Hang up those wet suits and towels afterwards, men! Fall asleep to the soothing wail of neighborly loons.
Kids fish over 3,000 feet of shoreline for bass and pike or paddle over deeper water with a buddy in search of Minnesota’s famous walleye. We recommend bringing a basic, medium-weight single-piece fishing rod around 6-feet long with an open-faced reel and 8 lb. test line. Preteens are encouraged to bring a close-faced reel unless they have mastered an open-faced reel. Bring a small plastic tackle box (approx. 6”x9”) containing pliers, nail clipper, 5 jigs of various colors, 12 plastic wacky worms with rubber o-rings and hooks, 2 spoons, 2 spinners, 2 Rapala crankbaits, and 4 6” steel leaders. Boys 16 and older need a MN fishing license purchased online from the DNR.